Learning Paper2D!


Howdy!

So I have been learning paper 2D and I have to say it's way easier to set up 2D in 3D world in unreal than it is in unity. You just import the spritesheet with suffix _d and normal map with suffix _n ,then you just make a flipbook component and you assign the flipbook you wish to play! Then if you want you can just simply cast shadows with one click. 

But I found to major problems with it:

  1. Documentation of using flipbooks in C++ doesn't exist so I had to improvise a bit
  2. The normal map is only one sided(I had to make custom material and make the normal maps X value switched)

After fixing these everything worked and looked really good!

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